Artículo:

Naive ray-tracing: A divide-and-conquer approach

Autor:

Benjamin Mora

Resumen:

We present an efficient ray-tracing algorithm which, for the first time, does not store any data structures when performing spatial subdivisions, and directly computes intersections inside the scene

Página:

117

Publicación:

ACM Transactions on Graphics

Volúmen:

30

Número:

5

Periodo:

Octubre 2011

ISSN:

07300301

SrcID:

07300301-2011-05.txt