- importsource = "07300301-2011-05.txt"
 
- Artículo:
 Perceptual models of viewpoint preference
- Autor:
 Adrian Secord
- Resumen:
 The question of what are good views of a 3D object has been addressed by numerous researchers in perception, computer vision, and computer graphics. This has led to a large variety of measures for the goodness of views as well as some special-case viewpoint
- Página:
 109
- Publicación:
 ACM Transactions on Graphics
- Volúmen:
 30
- Número:
 5
- Periodo:
 Octubre 2011
- ISSN:
 07300301
- SrcID:
 07300301-2011-05.txt
- Documento número 5850
 - Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Enlace directo
 
- Artículo:
 Toric degenerations of Bézier patches
- Autor:
 Luis David Garc'ia-Puente
- Resumen:
 The control polygon of a rational Bézier curve is well-defined and has geometric significance; there is a sequence of weights under which the limiting position of the curve is the control polygon. For a rational Bézier surface patch
- Página:
 110
- Publicación:
 ACM Transactions on Graphics
- Volúmen:
 30
- Número:
 5
- Periodo:
 Octubre 2011
- ISSN:
 07300301
- SrcID:
 07300301-2011-05.txt
- Documento número 5851
 - Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Enlace directo
 
- Artículo:
 VolCCD: Fast continuous collision culling between deforming volume meshes
- Autor:
 Min Tang
- Resumen:
 We present a novel culling algorithm to perform fast and robust continuous collision detection between deforming volume meshes. This includes a continuous separating axis test that can conservatively check whether two volume meshes overlap during a given
- Página:
 111
- Publicación:
 ACM Transactions on Graphics
- Volúmen:
 30
- Número:
 5
- Periodo:
 Octubre 2011
- ISSN:
 07300301
- SrcID:
 07300301-2011-05.txt
- Documento número 5852
 - Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Enlace directo
 
- Artículo:
 Realistic perspective projections for virtual objects and environments
- Autor:
 Frank Steinicke
- Resumen:
 Computer graphics systems provide sophisticated means to render virtual 3D space to 2D display surfaces by applying planar geometric projections. In a realistic viewing condition the perspective applied for rendering should appropriately
- Página:
 112
- Publicación:
 ACM Transactions on Graphics
- Volúmen:
 30
- Número:
 5
- Periodo:
 Octubre 2011
- ISSN:
 07300301
- SrcID:
 07300301-2011-05.txt
- Documento número 5853
 - Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Enlace directo
 
- Artículo:
 Online reconstruction of 3D objects from arbitrary cross-sections
- Autor:
 Amit Bermano
- Resumen:
 We describe a simple algorithm to reconstruct the surface of smooth three-dimensional multilabeled objects from sampled planar cross-sections of arbitrary orientation. The algorithm has the unique ability to handle cross-sections in which regions
- Página:
 113
- Publicación:
 ACM Transactions on Graphics
- Volúmen:
 30
- Número:
 5
- Periodo:
 Octubre 2011
- ISSN:
 07300301
- SrcID:
 07300301-2011-05.txt
- Documento número 5854
 - Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
 - Enlace directo