- pub = ("Computer Graphics World")
- Artículo:
Scheduled for release this month, the full length animated film Thumbelina features five minutes of computer generated scenes which add an intricacy and a visual sense of depth that traditional animators have either struggled with Immensely or found impossible to achieve by hand. Gary Pfitzer
- Página:
31
- Publicación:
COMPUTER GRAPHICS WORLD ISSN 02714159
- Volúmen:
17
- Número:
4
- Periodo:
APRIL 1994
- SrcID:
1994-04GRAP.TXT
- Documento número 1474733
- Actualizado el martes, 4 de mayo de 2021 02:23:54 p. m.
- Creado el martes, 4 de mayo de 2021 02:23:54 p. m.
- Enlace directo
- Artículo:
The Magical Art of Digital Matte Painting As artists replace their traditional matte painting techniques with computer graphics tools, they're discovering new opportunities for their special effects skills. Barbara Robertson
- Página:
14
- Publicación:
COMPUTER GRAPHICS WORLD ISSN 02714159
- Volúmen:
17
- Número:
5
- Periodo:
MAY 1994
- SrcID:
1994-05GRAP.TXT
- Documento número 1474734
- Actualizado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Creado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Enlace directo
- Artículo:
Building a Space Station To test in orbit a multimillion dollar robotic assembly and maintenance process for the new R-Alpha space station, engineers on the ground have turned to computer generated simulations, which are not only saving millions of dollars but are alsospelling the clifference between mission success and failure.
- Autor:
Bridget Mintz Testa
- Página:
24
- Publicación:
COMPUTER GRAPHICS WORLD ISSN 02714159
- Volúmen:
17
- Número:
5
- Periodo:
MAY 1994
- SrcID:
1994-05GRAP.TXT
- Documento número 1474735
- Actualizado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Creado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Enlace directo
- Artículo:
Looking Back From the Virtual Future How sophisticated will virtual reality technology be by the year 2010? How will VR impact the entertainment industry? Business? The architecture engineering, and industrial design markets? Telecommunications? Take a trip 16 years into the future and read what two visionaries predict the future will hold for virtual reality.
- Autor:
Robert Jacobson
- Página:
30
- Publicación:
COMPUTER GRAPHICS WORLD ISSN 02714159
- Volúmen:
17
- Número:
5
- Periodo:
MAY 1994
- SrcID:
1994-05GRAP.TXT
- Documento número 1474736
- Actualizado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Creado el martes, 4 de mayo de 2021 02:24:11 p. m.
- Enlace directo
- Artículo:
Developers of CD-ROM games are like artists; they need certain "tools" in order to create their works of art. While some developers find that today's more "mature" software programs work best for them, others are experimenting with some of the recently introduced high end products that now offer a variety of features aimed specifically at game developers.
- Autor:
Donna Coco
- Página:
32
- Publicación:
COMPUTER GRAPHICS WORLD ISSN 02714159
- Volúmen:
17
- Número:
10
- Periodo:
OCTOBER 1994
- SrcID:
1994-10GRAP.TXT
- Documento número 1474737
- Actualizado el martes, 4 de mayo de 2021 02:24:29 p. m.
- Creado el martes, 4 de mayo de 2021 02:24:29 p. m.
- Enlace directo