Artículo:

Motion capture systems are quickly entering the front lines of digital animation production, capturing motion for characters in everything from video games to feature films.But how do you go about implementing the technology?.

Autor:

George Maestri

Página:

47

Publicación:

COMPUTER GRAPHICS WORLD ISSN 02714159

Volúmen:

18

Número:

12

Periodo:

DECEMBER 1995

SrcID:

1995-12GRAP.TXT