- Artículo:
Embedded developers often have to write code that can execute on more than one hardware platform. One of the most creative ways to approach multiplatform development is through abstraction. This article gives a quick summary of the most common abstractions (OS, physical interfaces, communication channels, and system services) and how to apply them successfully.
- Autor:
Steven A. Stolper
- Página:
12
- Publicación:
EMBEDDED SYSTEMS PROGRAMMING ISSN 10403272
- Volúmen:
15
- Número:
10
- Periodo:
OCTOBER 2002
- SrcID:
2002-10PRO.txt
- Documento número 1488288
- Actualizado el jueves, 13 de mayo de 2021 01:02:02 p. m.
- Creado el jueves, 13 de mayo de 2021 01:02:02 p. m.
- Enlace directo