- importsource = "07300301-2011-05.txt"
- Artículo:
Perceptual models of viewpoint preference
- Autor:
Adrian Secord
- Resumen:
The question of what are good views of a 3D object has been addressed by numerous researchers in perception, computer vision, and computer graphics. This has led to a large variety of measures for the goodness of views as well as some special-case viewpoint
- Página:
109
- Publicación:
ACM Transactions on Graphics
- Volúmen:
30
- Número:
5
- Periodo:
Octubre 2011
- ISSN:
07300301
- SrcID:
07300301-2011-05.txt
- Documento número 5850
- Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Enlace directo
- Artículo:
Toric degenerations of Bézier patches
- Autor:
Luis David Garc'ia-Puente
- Resumen:
The control polygon of a rational Bézier curve is well-defined and has geometric significance; there is a sequence of weights under which the limiting position of the curve is the control polygon. For a rational Bézier surface patch
- Página:
110
- Publicación:
ACM Transactions on Graphics
- Volúmen:
30
- Número:
5
- Periodo:
Octubre 2011
- ISSN:
07300301
- SrcID:
07300301-2011-05.txt
- Documento número 5851
- Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Enlace directo
- Artículo:
VolCCD: Fast continuous collision culling between deforming volume meshes
- Autor:
Min Tang
- Resumen:
We present a novel culling algorithm to perform fast and robust continuous collision detection between deforming volume meshes. This includes a continuous separating axis test that can conservatively check whether two volume meshes overlap during a given
- Página:
111
- Publicación:
ACM Transactions on Graphics
- Volúmen:
30
- Número:
5
- Periodo:
Octubre 2011
- ISSN:
07300301
- SrcID:
07300301-2011-05.txt
- Documento número 5852
- Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Enlace directo
- Artículo:
Realistic perspective projections for virtual objects and environments
- Autor:
Frank Steinicke
- Resumen:
Computer graphics systems provide sophisticated means to render virtual 3D space to 2D display surfaces by applying planar geometric projections. In a realistic viewing condition the perspective applied for rendering should appropriately
- Página:
112
- Publicación:
ACM Transactions on Graphics
- Volúmen:
30
- Número:
5
- Periodo:
Octubre 2011
- ISSN:
07300301
- SrcID:
07300301-2011-05.txt
- Documento número 5853
- Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Enlace directo
- Artículo:
Online reconstruction of 3D objects from arbitrary cross-sections
- Autor:
Amit Bermano
- Resumen:
We describe a simple algorithm to reconstruct the surface of smooth three-dimensional multilabeled objects from sampled planar cross-sections of arbitrary orientation. The algorithm has the unique ability to handle cross-sections in which regions
- Página:
113
- Publicación:
ACM Transactions on Graphics
- Volúmen:
30
- Número:
5
- Periodo:
Octubre 2011
- ISSN:
07300301
- SrcID:
07300301-2011-05.txt
- Documento número 5854
- Actualizado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Creado el martes, 23 de mayo de 2017 03:28:22 p. m.
- Enlace directo